AI Insights · Timothy · April 2023
Top 5 Fish Games on Android in the Middle East: Q1 2023
The top fish-themed games on Android in the Middle East showed varied performance in Q1 2023, with trends in downloads, revenue, and active users.
In Q1 2023, the performance of top fish-themed games on the Android platform in the Middle East displayed a range of trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look at the key metrics for these games.
Fishdom from Playrix saw its weekly revenue hover around the $24K to $25K mark at the beginning and end of Q1, with a notable dip to $18.7K in mid-February. Weekly downloads fluctuated, peaking at 22.8K in early January and then gradually declining to 14.6K by the end of March. Active users also showed a decreasing trend from 76.3K at the start of the quarter to 57.7K by the end.
Fishdom Solitaire, another title from Playrix, experienced a significant increase in weekly revenue, starting at $1.3K at the end of December and rising to $4.5K by the end of March. Weekly downloads peaked at 10.7K in late January before dropping to 2.6K by the end of the quarter. Active users followed a similar pattern, increasing to 15K in early February and then decreasing to 8.9K by the end of March.
Happy Fish by Eureka Creation Limited had modest revenue performance, with weekly figures starting at $691 and falling to $162 by the end of March. There were no reported downloads or active user metrics for this period.
Hungry Shark Evolution from Ubisoft Entertainment maintained a consistent weekly revenue around $200 to $300, with a slight peak at $334 in late January. Weekly downloads fluctuated, peaking at 17.3K in early January and then stabilizing around 13.7K by the end of March. Active users showed a downward trend, starting at 103K and ending at 98.6K.
Hungry Shark World, another Ubisoft title, had a relatively stable revenue performance, averaging around $200 per week with a peak of $370 in late February. Weekly downloads remained steady, peaking at 3.5K in late February, and active users fluctuated slightly, ending the quarter at around 31.5K.
For more insights and detailed analytics on these and other apps, visit Sensor Tower.